Instructions and sequence
Put steps in the right order and predict what a simple set of instructions will do.
Computing · Activity guide
Following instructions in order, spotting a sorting rule and building safe digital habits are skills children can start practising early, long before writing a line of code. Use these ideas for conversation or practice, then try the separate demo or printable below.
No account or card. This is a mixed ten-question demo; signed-in learning starts from the choices on your child’s Home.
Ideas to explore
These are general activity ideas, not a complete course or a list of activities available to every child after sign-in. The age and grade guides are approximate.
Put steps in the right order and predict what a simple set of instructions will do.
Group items by a shared rule and spot the rule behind a pattern or a decision.
Simple, safe habits like a strong password and knowing when to ask an adult.
After the demo
After sign-in, your child’s Home shows the learning goals currently available for their age and level. The demo and printable in this guide are separate ways to try an activity. Practice collections chosen with a parent are separate; these record practice, not independent learning progress.
More activity ideas
Free Print & Play sheet
Children aged roughly 7–8 use a two-question branching key to identify a mystery creature, then write a question that would split two others — a first taste of decision logic. One A4 page, black and white, with no sign-in.
Try the public demo
Start at the age-7 level to see computing and other age-aware subjects in the public demo.