MultiplyBox

Computing · Activity guide

Computing practice that builds logical thinking.

Following instructions in order, spotting a sorting rule and building safe digital habits are skills children can start practising early, long before writing a line of code. Use these ideas for conversation or practice, then try the separate demo or printable below.

No account or card. This is a mixed ten-question demo; signed-in learning starts from the choices on your child’s Home.

Ideas to explore

From a clear set of steps to a safer digital habit

These are general activity ideas, not a complete course or a list of activities available to every child after sign-in. The age and grade guides are approximate.

Instructions and sequence

Put steps in the right order and predict what a simple set of instructions will do.

Sorting and rules

Group items by a shared rule and spot the rule behind a pattern or a decision.

Everyday digital habits

Simple, safe habits like a strong password and knowing when to ask an adult.

After the demo

Choose from what is available for your child.

After sign-in, your child’s Home shows the learning goals currently available for their age and level. The demo and printable in this guide are separate ways to try an activity. Practice collections chosen with a parent are separate; these record practice, not independent learning progress.

  • Choose 5, 10 or 15 questions for practice
  • Teaching has separate steps where offered
  • Parent reports distinguish practice from independent progress

More activity ideas

Questions about steps, rules and safe choices

  • Sequence: To draw a square with a floor robot, which single instruction repeats four times — move forward then turn, or just turn?
  • Digital safety: Which of these is personal information you should not share with a stranger online — your favourite colour, your home address, your favourite book or your favourite animal?
  • Online safety: A pop-up says you have won a prize and asks for your home address. What should you do first?

Free Print & Play sheet

Follow the Branching Key

Children aged roughly 7–8 use a two-question branching key to identify a mystery creature, then write a question that would split two others — a first taste of decision logic. One A4 page, black and white, with no sign-in.

Open the logic printable

Try the public demo

Ten demo questions, then a stopping point.

Start at the age-7 level to see computing and other age-aware subjects in the public demo.